p***@gmail.com
2013-10-07 12:41:56 UTC
Hi,
Who would be nice enough to help with the modification of emacs autocompletion helper using clang ( c++ compiler from Apple) parser Golevka's https://github.com/Golevka/emacs-clang-complete-async mode. It's the support for popular auto-complete mode https://github.com/auto-complete/auto-complete:
I have mainly two problems , which seems to be connected:
1a) Inability to parse Ogre3d header files
1b) Inability to parse any large library in general, because >>Golevka<< starts a separate process of "clang-complete " parser for each opened file, so the machine just gets bloated and hangs being out of memory,
The ideal would be to have the maximal number of process customzed, set by variable or whatever what is the nicest way of doing it in emacs.
2) Inability to cache the results: once I managed to parse the whole lib and have the tag-complete feature for every method or variable in Ogre3d. What for, if after session I lost the whole dictionary ! The autocomplete has some settings for caching the obtained results, but I am too dumb...
If someone would give some tips how do I approach that , I would be greatful ( and many people as well to get finally working autocompletion for C++ , which wouldn't be fooled by trickery the c++ library uses as for example CEDET/semantic) ...
Who would be nice enough to help with the modification of emacs autocompletion helper using clang ( c++ compiler from Apple) parser Golevka's https://github.com/Golevka/emacs-clang-complete-async mode. It's the support for popular auto-complete mode https://github.com/auto-complete/auto-complete:
I have mainly two problems , which seems to be connected:
1a) Inability to parse Ogre3d header files
1b) Inability to parse any large library in general, because >>Golevka<< starts a separate process of "clang-complete " parser for each opened file, so the machine just gets bloated and hangs being out of memory,
The ideal would be to have the maximal number of process customzed, set by variable or whatever what is the nicest way of doing it in emacs.
2) Inability to cache the results: once I managed to parse the whole lib and have the tag-complete feature for every method or variable in Ogre3d. What for, if after session I lost the whole dictionary ! The autocomplete has some settings for caching the obtained results, but I am too dumb...
If someone would give some tips how do I approach that , I would be greatful ( and many people as well to get finally working autocompletion for C++ , which wouldn't be fooled by trickery the c++ library uses as for example CEDET/semantic) ...